OGLE and SecondLife
In case you want to have your avatar extracted from SecondLife and you are using GLIntercept and OGLE, but things just don’t look right yet, you may want to read this:
Miffled said:
I have been trying to grab the *exact* mesh (as displayed) on screen of a Second Life. When I try this with OGLE it seems to only capture the mesh with morphs applied (like facial features), but not skeletal deformations (like height and hip/shoulder width). To be sure of this I set two avatars side-by-side and gave them identical shapes except that one had the minimum height, the other had the maximum height. When I opened the resulting obj I found both meshes were identical. Does anyone have any idea what’s going on here? There is a clear difference in the avatars on screen but for some reason the visual difference (based on skeletal deformation) is not being “intercepted”
Aeronyaarai replied:
I know this reply is a bit after the fact (almost a full year after to be exact) but the third party viewer Phoenix allows you to save each section of your AV (minus any attachments, but including morphs such as hip width and shoulder width etc…) as an .obj file on your computer. You can download the various OS versions of Phoenix from the following page on the official Phoenix website: http://wiki.phoenixviewer.com/doku.php?id=downloads Once you have installed Phoenix using the steps below will allow you to save your avatar’s mesh (in parts) to local files on your computer. 1. Activate the advanced menu by pressing Ctrl-Alt-D (Cmd-Option-D on Mac’s I think) 2. Click on the Advanced Menu at the top of the screen, goto ‘Character’ then ‘Meshes And Morphs’. 3. Use the various menus on the window that opens up to save ‘Current Mesh’ (note you can save different LOD versions of the mesh as well). Once you have saved the various parts you can import them into a 3D modeling program and combine them into a full mesh model of your avatar (without textures though). This feature is also available in some other 3rd party viewers as well.
Source: http://sourceforge.net/projects/ogle/forums/forum/529065/topic/3496830