llGetRegionAgentCount
default
{
state_entry()
{
llSetTimerEvent(15.0);
}
timer()
{
llSetText("Agents in Region: " + (string)llGetRegionAgentCount(), <1.0, 1.0, 1.0>, 1.0);
}
}
-->
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default
{
state_entry()
{
llSetTimerEvent(15.0);
}
timer()
{
llSetText("Agents in Region: " + (string)llGetRegionAgentCount(), <1.0, 1.0, 1.0>, 1.0);
}
}
default
{
state_entry()
{
llSetText("llSensorRepeat()\nTouch to trigger a sensor for 5 seconds",<1,1,1>,1);
}
touch_start(integer total_number)
{
llSensorRepeat("",NULL_KEY,AGENT,10,PI,1);
llSetTimerEvent(5);
}
timer()
{
llSensorRemove();
}
sensor(integer num_detected)
{
integer i;
for(i=0;i<num_detected;i++)
llSay(0, llDetectedName(i)+" Loves llamas!");
}
}
default
{
state_entry()
{
llSetText("llSensor()\nTouch to trigger a sensor",<1,1,1>,1);
}
touch_start(integer total_number)
{
llSensor("",NULL_KEY,AGENT,10,PI);
}
sensor(integer num_detected)
{
integer i;
for(i=0;i<num_detected;i++)
llSay(0, llDetectedName(i)+" is not a llama");
}
}
default
{
state_entry()
{
llSetText("llDetectedType()\nBump to detect type",<1,1,1>,1);
}
collision_start(integer total_number)
{
if(llDetectedType(0)&PASSIVE)
llSay(0,"A object touched me?! O_o");
else
llSay(0,"You are not a object.... or a llama");
}
}
default
{
state_entry()
{
llSetText("llDetectedName()\nTouch to detect name",<1,1,1>,1);
}
touch_start(integer total_number)
{
llSay(0,llDetectedName(0));
}
}