March 9th, 2011
Counter – Adds one by Touch
August 30th, 2010
integer x = 0;
default
{
state_entry()
{
llSay( 0, "x has a value of: " + (string)x );
}
touch_start(integer total_number)
{
{
x = x + 1;
llSetText((string)x,<1,1,1>,1);
}
}
}
Light Switch
March 22nd, 2010
integer switch = TRUE;
integer count = 0;
default
{
state_entry()
{
llTriggerSound("091402dc-f0ea-81d4-6ca0-728649a1c0c5",0.0);
}
on_rez(integer start_param)
{
llResetScript();
}
touch_start(integer total_number)
{
if (switch == FALSE)
{
switch = TRUE;
llSetPrimitiveParams ([
PRIM_POINT_LIGHT, TRUE, <1, 0.5, 0>, 1.0, 10.0, 0.00 ,
PRIM_GLOW, ALL_SIDES, 1.0]);
llTriggerSound("091402dc-f0ea-81d4-6ca0-728649a1c0c5",1.0);
}
else if (switch == TRUE)
{
switch = FALSE;
llSetPrimitiveParams ([
PRIM_POINT_LIGHT, FALSE, <1, 1, 1>, 1.0, 10.0, 0.75 ,
PRIM_GLOW, ALL_SIDES, 0.0]);
llTriggerSound("091402dc-f0ea-81d4-6ca0-728649a1c0c5",1.0);
}
}
}
Teleport On Click
March 20th, 2010
// Teleport Sit Hack
// Created by Water Rogers for IBM/Opensource
// Purpose
// --------------------------------------------------------------
// This is a quick example of how you can make a teleporter type
// object using the "Sit Hack".
// Requirements
// --------------------------------------------------------------
// A single prim is all that is necessary for this example.
// Usage
// --------------------------------------------------------------
// We set up this object to "Sit on object when left clicked" making
// it easier on the user. Otherwise, you could right click and chose
// "sit" from the pie menu.
// GLOBALS
// --------------------------------------------------------------
string g_SitText = "Teleport"; // This changes the text on the pie menue when rightclicked on the object
vector g_SitOffset = <0.0, 0.0, 10.0>; // This is the sit offset, also considered the teleport location from the object
// EVENTS
// --------------------------------------------------------------
default
{
state_entry()
{
// Set up the llSitTarget() and sit text first
llSetSitText(g_SitText);
llSitTarget(g_SitOffset, ZERO_ROTATION);
}
changed(integer change)
{
key id = llAvatarOnSitTarget();
if(change & CHANGED_LINK)
{
// We detect that the avatar sat on the object, so we
// unsit them right away thus giving the illusion of a
// teleport.
// Adjust the sleep time depending on the distance of
// the teleport. The further the teleport, the higher
// the sleep value should be. Note that the furtherst
// 'teleport' distance is 300 meters.
llSleep(1);
llUnSit(id);
}
}
}
Squeeky Toy
March 20th, 2010
default
{
state_entry()
{
llSetText("Touch the squeekytoy!", <1,1,1>, 1.5);
}
touch_start(integer total_number)
{
llSay(0, "You touched it \o/!");
llPlaySound("360bcb15-fc53-1e63-90c5-240df8fd2b19",1);
}
}


